The performance section is rather dull, as the user can only specify what actions the keyboard lock key will block. Keys can also be repurposed to switch modes and/or profiles. The Actions List button brings up all the actions that the user has programmed (macros, timers, etc.) and they can be drag-and-dropped on any key. The Assignments tab allows for the programming or remapping of every key on the keyboard, including the media keys. When programming a mode, the user can access three major tabs: Assignments, Performance, and Lighting. As an example of the potential usage, you can have the keyboard to switch into a specific profile when a game launches and still have several keyboard modes programmed in that profile for in-game switching. Modes are like sub-profiles, as they can include every option a full profile does the only difference is that you can set the profiles to start automatically once a specific program is launched, but you cannot do the same for modes.
We will start with the profiles section that, as the name suggests, allows for the programming of profiles and modes. The software is split into four main sections: Profiles, Actions, Lighting, and Settings. The Corsair Utility Engine (CUE) SoftwareĬorsair Gaming is using a single software package for all of their input devices, the Corsair Utility Engine (CUE).